Tutorials /
Overview of Program Structure
/ Collision
Collision Palette (Left Picture)
Setting up collision for a game using VRS is simple. First you pick what type of
tile collision you want then you can apply it anywhere on the game board on any
layer. Each type allows you to block areas off to create a flexable gameplay
enviroment.
Tileset Collision
Collision can also be set to each tileset that each map in the game contains.
This makes for faster development time, but still allowing each tile to have it
own setting if needed to allow accommodate for hidden shortcuts and other
tricks.
Collision Types
- All
- Items
- Actors
- Player
- Particles
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