Tutorials /
Overview of Program Structure
/ Animation
Texture Layout Editor (Left)
Allows full control of animated Items, NPC, Spells, and the player. No animation
software is required, everything you need to make animations is built into
LastEnd Visual RPG Studio.
Animation speed control base on FPS
Supports any number of frames
Non-animated mode supported
Supports .bmp, .png, .jpg, .gif, and .dds files
Live layout preview
Simple point an click interface. |
Tile animation is built into the event system. Any tiles with a event over it
with the animation enabled will animate. This method of tile animations allows
for Unlimited frames in the animations. Timing for animations is also simple to
setup. Just tell it how long you want it to wait before the next frame and your
done.
Animated Interface
The picture object in VRS Visual Lua design allows for animated objects. Like
many objects it uses the Texture Layout Editor dialog to allow you to setup
animation your own custom animations.
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